KANE Tournament Rules and Guidelines
Overview
- Matches will be held on July 4th from 7:30 AM to 6:30 PM and July 5th from 7:30 AM to 5:30 PM.
- Umpires and match officials will be arranged for all games.
- All players must sign liability waivers before participating.
- On-field disputes should first be addressed by team captains and may be escalated to match officials if necessary.
- Each team must designate a Captain and Vice-Captain before the start of the match.
- Players must display sportsmanship, mutual respect, and always uphold the spirit of the game.
- Positive conduct, such as handshakes and courtesy, is encouraged throughout the tournament.
- Celebrate efforts and achievements, motivating teammates and opponents alike.
- Maintain composure and refrain from personal comments or unsporting behavior.
- Fielding actions should always be honest and ethical, reflecting fair play.
- Support your teammates and treat the venue with respect.
- Accept both victory and defeat graciously.
- Always follow all behavioral codes and tournament rules.
General Rules
ICC T20 Rules Application
- ICC T20 Rules Apply: The ICC T20 rules will be enforced for all matches unless specific exceptions are stated for the tournament. In the event of any dispute or confusion regarding the rules, teams and officials must consistently refer to and apply the official ICC regulations.
Points for a Win
- A win is 4 points: Teams will receive 4 points for each win achieved during the tournament.
Tied Matches
- Tied Matches: If a match ends in a tie, a Super Over will be used to determine the winner. The team that batted second in the regular match will bat first in the Super Over. No toss will be conducted for the Super Over. If the Super Over also results in a tie, additional Super Overs will be played until a winner is decided. Players who bat or bowl in one Super Over are not permitted to participate in subsequent Super Overs.
Boundary Dimensions
- Boundary Dimensions: The playing area is a 360-degree outdoor cricket ground. The boundary is set at 140 feet from the center of the pitch. Any ground-specific variations or local playing conditions must be reviewed and agreed upon by both team captains before the start of the match.
Powerplay Rules
- Powerplay Rules: (To confirm if needed) A 25-yard circle must be clearly marked on the field. Fielding restrictions during the Powerplay are as follows:
- Overs 1–2: Maximum of 2 fielders are allowed outside the 25-yard circle.
- Overs 3–7: Maximum of 4 fielders may be positioned outside the circle.
- If more fielders are placed outside the circle than permitted, it will result in a no-ball.
- Teams with fewer than 7 players must prioritize fulfilling the inner circle fielding requirements before placing fielders outside the circle.
Overs Per Bowler
- Overs per Bowler: Each bowler is permitted to bowl a maximum of 2 overs. A minimum of 4 bowlers is required per team.
Boundary Confusion Resolution
- Boundary Confusion: If there is uncertainty regarding whether a shot is a four, a six, or a dismissal near the boundary, the adjudication should be made using a straight line between adjacent cones.
Retired Batsman Rules
- A batsman who retires hurt may return to bat after a wicket falls, provided the injury occurred during the game.
- A batsman can retire for any reason, with no restriction on the number of times this can occur.
- Non-hurt retired batsmen may only return after all wickets have fallen.
- The team captain has the authority to determine the order in which retired batsmen return.
- Runners are allowed only with permission from the fielding team’s captain.
Scoring Application & Points
- The scoring application is responsible for handling all team and player points, as well as rankings.
- The Man of the Match award is determined fairly with input from both team captains.
Waiver
- Players must sign a waiver; failure to do so before the game may cause delays and penalty points.
- Kids using the bounce house must sign a waiver.
Bowling & No-Ball Rules
- All No-Balls: Every no-ball result in a free hit and a run.
- Height No-Ball: Above-waist full-toss deliveries are considered no-balls.
- Over-Stepping No-Ball: If the bowler’s back foot lands on or over the return crease, it is a no-ball. The return crease is unlimited in length.
- Head-High Bounce: Balls bouncing over the batsman’s head are called wide. If the batsman touches the ball, it is legal, and they can be dismissed. The umpire will judge based on the batsman’s normal stance, not an advanced position. In the event of any dispute or uncertainty, the umpire's decision will be considered final and binding.
- Bouncer Rule: Deliveries above the shoulder are considered bouncers. Only one bouncer is allowed per over; any additional bouncer in the same over is deemed a no-ball. In the event of any dispute or uncertainty, the umpire's decision will be considered final and binding.The umpire will judge based on the batsman’s normal stance, not an advanced position.
- Double Bounce or Roll: If the ball bounces more than twice or rolls, it is classified as a dead ball. This applies only if the bowler loses control during delivery.
- Wide Ball Rules: Any ball delivered outside the wide mark is considered wide, unless the batsman moves before the ball is bowled. Balls outside the leg stump are also considered wide. For a switch-hit, both sides are treated as off side. If a wide bounces outside the pitch, it is considered a dead ball.

Fielding Restrictions
- Leg-Side Limit: There are no restrictions on leg-side fielding placement.
- Rain-Interrupted Games: If games are rescheduled due to rain and the new date is not convenient, registration fees will be refunded.
Match Schedule


Game Timing & Penalties
- Start Time: Matches begin at 7:30 AM sharp with the first ball. Players are required to arrive by 7:15 AM for setup. All tournament players must sign the waiver.
- Team Responsibilities: Both teams must be ready as scheduled.
- Minimum Players: At least five players are required to start the game.
- Late Start Penalty: There is a one-run penalty per minute after 7:45 AM if the delay is caused by a team. For e.g., if game starts at 7:50 AM, a five-run penalty is applied.
- Over Rate Penalty (7-over format): Each side must complete their overs in 30 minutes (total game time: 1 hour). One point is deducted from the responsible team after the game. If both teams are responsible, 0.5 points are deducted from each. The umpire will make the final decision at the end of the game.
Match Logistics
- Toss Rules: A toss is required for all games.
- Dispute Resolution: Captains have the authority to override rules to resolve disputes.
Dismissals and Clarifications
- Run-Out Rules: If both bails are down, the fielder must pull out the stump with the ball in hand. If one bail is down, remove the remaining bail. For spring-loaded stumps, they must be lifted manually.
- Leg Byes: Leg byes are not allowed. No run-out occurs if the ball hits the batsman’s body (excluding the bat handle).
- Respecting Umpires: Only captains may request clarification from the umpire. Players should not argue with or attempt to influence umpire decisions.
- Wicket Keeper Rules: The keeper does not need to inform the umpire when moving up or down. Once the bowler starts the run-up, significant movement is not allowed. The keeper is allowed one step for crouching; any movement beyond this results in a dead ball.
- Stumping vs Run-Out: If the ball does not touch the batsman and the keeper breaks the stumps, it is a stumping. No stumping is allowed on a no-ball.
- New Batsman Always on Strike: Unless the dismissal was a run-out, the new batsman always takes strike.
KANE’s Golden Over
- This is a special over where all runs scored are doubled. Example: If the batting team scores 12 runs, the total will be counted as 24.
- The batting team benefits from this over, which is designed to give them a scoring advantage.
- The fielding team is required to bowl one KANE’s Golden Over in each innings. The batting team chooses which over will be the Golden Over, but it cannot be a power play over; any over after the power play is eligible, at the batting team's discretion.
Awards
- Ever-rolling trophy for the 1st place team.
- Medals for all participants for the 1st and 2nd place teams.
- Cash prizes for the 1st and 2nd place teams.
- Medal for Man of the Match in each game.
- Medal for Best Bowler of the Series.
- Medal for Best Batsman of the Series.
- Medal for KANE Player of the Year (MVP from CricClubs).
Roster
- The roster for your team should be completed no later than 24 hours before the game day. If any adjustments, such as player changes, are needed, you must inform the organizers by 7 AM on game day at the latest.
- All players participating in the finals must have played at least one game during the tournament.
Winning Criteria
- Six teams will advance from Day 1 matches, determined by the total points earned. The top six teams with the highest points will qualify for the semi-finals. If more than six teams, the run rate will be used as finalize the top six teams.
- The two teams with the highest points from the semi-finals will qualify for the finals. The KANE Golden Over will not be used in the final game. If the final ends in a tie, a super over will be played to decide the winner. If the teams are still tied after the super over, the team with the better run rate will be declared the champion.

